Table B.1
Dice index
Model | Dice index [0.2] | Dice index [0.4] | Dice index [0.6] | Dice index [0.8] |
---|---|---|---|---|
UNet[10–2] | 93.19 | 94.34 | 94.07 | 92.06 |
UNet[10–3] | 93.13 | 94.37 | 94.16 | 92.43 |
UNet[10–4] | 92.75 | 94.09 | 93.79 | 91.9 |
UNet[10–5] | 82.4 | 89.6 | 91.3 | 87.66 |
UNet++[10–3] | 93.46 | 94.61 | 94.28 | 92.36 |
UNet++[10–4] | 93.04 | 94.07 | 93.6 | 91.57 |
UNet++[10–5] | 90.24 | 91.88 | 91.02 | 87.67 |
Notes. Dice index evaluation on the test set for the schemes reported in Figure 14 at classification threshold values of 0.8, 0.6, 0.4, and 0.2. Blue (red) refers to the best (less performing) scheme in each column. The bold scores correspond to the absolute best (if in blue) or lowest (if in red) dice index. The closer the dice index to 1, the better. Dice index values in test were aligned with performances in training and validation steps as close performances are obtained for schemes with initial learning–rate values in [10–4, 10–3, 10–2] and lower performance are noted for schemes with a learning–rate value of 10–5. Moreover, UNet++[10–3] and UNet[10–5] result in the best (94.61% at 0.4) and least performing (82.4% at 0.2) schemes, respectively.
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