Volume 561, January 2014
|Number of page(s)||9|
|Section||Numerical methods and codes|
|Published online||03 January 2014|
Hierarchical octree and k-d tree grids for 3D radiative transfer simulations
Sterrenkundig Observatorium, Universiteit Gent, Krijgslaan 281, 9000 Gent, Belgium
Received: 3 September 2013
Accepted: 28 October 2013
Context. A crucial ingredient for numerically solving the three-dimensional radiative transfer problem is the choice of the grid that discretizes the transfer medium. Many modern radiative transfer codes, whether using Monte Carlo or ray tracing techniques, are equipped with hierarchical octree-based grids to accommodate a wide dynamic range in densities.
Aims. We critically investigate two different aspects of octree grids in the framework of Monte Carlo dust radiative transfer. Inspired by their common use in computer graphics applications, we test hierarchical k-d tree grids as an alternative for octree grids. On the other hand, we investigate which node subdivision-stopping criteria are optimal for constructing of hierarchical grids.
Methods. We implemented a k-d tree grid in the 3D radiative transfer code SKIRT and compared it with the previously implemented octree grid. We also considered three different node subdivision-stopping criteria (based on mass, optical depth, and density gradient thresholds). Based on a small suite of test models, we compared the efficiency and accuracy of the different grids, according to various quality metrics.
Results. For a given set of requirements, the k-d tree grids only require half the number of cells of the corresponding octree. Moreover, for the same number of grid cells, the k-d tree is characterized by higher discretization accuracy. Concerning the subdivision stopping criteria, we find that an optical depth criterion is not a useful alternative to the more standard mass threshold, since the resulting grids show a poor accuracy. Both criteria can be combined; however, in the optimal combination, for which we provide a simple approximate recipe, this can lead to a 20% reduction in the number of cells needed to reach a certain grid quality. An additional density gradient threshold criterion can be added that solves the problem of poorly resolving sharp edges and strong density gradients.
Conclusions. We advocate the use of k-d trees and the proposed combination of criteria to set up hierarchical grids for 3D radiative transfer. These recipes are straightforward for implementing and should help to develop faster and more accurate 3D radiative transfer codes.
Key words: radiative transfer / methods: numerical
© ESO, 2014
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