Issue |
A&A
Volume 533, September 2011
|
|
---|---|---|
Article Number | A127 | |
Number of page(s) | 6 | |
Section | Numerical methods and codes | |
DOI | https://doi.org/10.1051/0004-6361/201117051 | |
Published online | 14 September 2011 |
A 3D radiative transfer framework
VIII. OpenCL implementation
1
Hamburger Sternwarte, Gojenbergsweg 112,
21029
Hamburg,
Germany
e-mail: yeti@hs.uni-hamburg.de
2
Homer L. Dodge Dept. of Physics and Astronomy, University of
Oklahoma, 440 W. Brooks, Rm
100, Norman,
OK
73019,
USA
e-mail: baron@ou.edu
3
Computational Research Division, Lawrence Berkeley National
Laboratory, MS 50F-1650, 1
Cyclotron Rd, Berkeley, CA
94720-8139,
USA
Received: 8 April 2011
Accepted: 18 July 2011
Aims. We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing.
Methods. We implemented the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal (x,y) plane, including the construction of the nearest neighbor Λ∗ and the operator splitting step.
Results. We present the results of both a small and a large test case and compare the timing of the 3DRT calculations for serial CPUs and various GPUs.
Conclusions. The latest available GPUs can lead to significant speedups for both small and large grids compared to serial (single core) computations.
Key words: radiative transfer / methods: numerical
© ESO, 2011
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