Issue |
A&A
Volume 387, Number 2, May IV 2002
|
|
---|---|---|
Page(s) | 687 - 699 | |
Section | Planets and planetary systems | |
DOI | https://doi.org/10.1051/0004-6361:20020491 | |
Published online | 13 May 2002 |
The triggering of MHD instabilities through photospheric footpoint motions
1
School of Mathematics and Statistics, University of St Andrews, North Haugh, St Andrews, Fife KY16 9SS, Scotland, UK
2
Space and Astrophysics Group, Physics Department, University of Warwick, Coventry, CV4 7AL, UK
Corresponding author: C. L. Gerrard, cath@mcs.st-and.ac.uk
Received:
9
July
2001
Accepted:
27
March
2002
The results of 3D numerical simulations modelling the twisting of a coronal loop due to photospheric vortex motions are presented. The simulations are carried out using an initial purely axial field and an initial equilibrium configuration with twist, . The non-linear and resistive evolutions of the instability are followed. The magnetic field is twisted by the boundary motions into a loop which initially has boundary layers near the photospheric boundaries as has been suggested by previous work. The boundary motions increase the twist in the loop until it becomes unstable. For both cases the boundary twisting triggers the kink instability. In both cases a helical current structure wraps itself around the kinked central current. This current scales linearly with grid resolution indicating current sheet formation. For the cases studied 35–40% of the free magnetic energy is released. This is sufficient to explain the energy released in a compact loop flare.
Key words: MHD / Sun: photosphere
© ESO, 2002
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.